If Crackdown 3 wants to remain in rotation, it really needs more content for players to utilize online. The latter is entertaining for a while, but it’s all about camping in relative safety - something that simply doesn’t gel with the momentum and environment demolition Wrecking Zone is literally built around - so in your the end you’re left in one multiplayer mode that really embraces Crackdown 3’s online USP. There are only two modes currently available at launch, and neither is particularly memorable.Īgent Hunter is effectively Kill Confirmed (kill players, collect badges from their corpses, repeat), while Territories is more of a Hardpoint setup where players rack up points while defending/capturing zones that appear sporadically across the map. (Image credit: Microsoft)īut for all those crumbling towers and collapsable bridges, the rest of this competitive 5v5 experience is a barebones affair that’s far too thin to remain a long-term investment for players. Those maps aren’t as visually impressive as the campaign - all the processing power is tied up in physics - but they do the job. The speed of your movement and the copious numbers of jump pads adds an almost Quake III Arena-esque vibe as you leap, boost and ground-pound around each map. These physics are not what we were shown at E3 2015 - it’s clear that initial gameplay footage was just an example of what could be done, not what the end product would become - but they are nonetheless impressive and really elevate the uninspired third-person shooter mechanics you’ll using.īeing able to destroy floors to avoid losing a life or a reducing a wall to dust in order to ambush a foe is constantly rewarding and makes every match a dynamic and systemic experience. It was quite the claim, especially when it was showcased at E3 over the years, but even with numerous delays, this selling point fails to live up to its own hype. An entire mini city could be fully-rendered - and full demolished - in real-time. With the power of cloud servers, we were promised untold levels of processing power. Destruction physics on a scale we’d never seen before. Then there’s the multiplayer-focused action of the Wrecking Zone - the feature Crackdown 3 was unveiled with and sold on. There are only a handful of maps in Wrecking Zone at launch, but each one is fully destructible from giant statutes to high bridges. It's hilarious fun, just not in a way that's going to shock or surprise you. It's all the usual stock filler you'd expect from an open-world, but it nails the souped-up power fantasy Crackdown does so well. You can even collect new agents to play with, should you ever want to take a break from playing as Jaxon (although Terry Crews' involvement feels largely wasted since his character barely talks). While the driving model is still a little too slippy at times, there are enough races (which automatically drop you into a car in seconds once activated) and foot races (which see you traversing rooftops at speed) so you'll always have a nearby activity to undertake. These battles are all a riot and are easily some of the best moments in the game, ranging from ascending a tower controlled by a psychopathic AI to battling a giant mech that's determined to crush by flinging pieces of fallen masonry. (Image credit: Microsoft)Ĭrackdown 3’s non-linear approach means you can complete each faction quest as and when you please, with a boss encounter unlocking on the map once you've collected enough intel on that respective big bad.
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